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190 records found. Currently displaying page 3 of 19 [<< Prev] 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 [Next >>]
Tooling Game
Author(s): John Sterman, & Will Glass Husain Subject: Cross-Curricular
  From Catalina Foothills School District. STELLA II v. 3.0 model of John Sterman's "Tooling Game of Deadline Pressure." This model helps students analyze study habits; "tooling" is an MIT word for studying.

Complex Systems Connection: Cause within System, Short and Long Term Conflicts. Many people are familiar with the story of the grasshopper and the ant. This simulation allows students to experience the long-term pain of not keeping up with homework assignments! Students may think that teachers are out to "get them" with ever-increasing piles of assignments, but this simulation shows that their own study habits can be to blame for the end-of-the-semester crunch they run into.
  Zipped (Models & PDF)
Three Things to Remember About Behavior-over-Time Graphs
Author(s): Alan Ticotsky Subject: Cross-Curricular
  BOTGs are designed to represent our thinking. All BOTG graphs allow our 'mental models' to take a visual form so we can share them, or analyze them ourselves. Alan Ticotsky presents three insights which will help utilize BOTGs effectively.
  PDF
Thinking about Drinking: What are the Effects of Drinking Alcohol
Author(s): Jeff Potash Subject: Cross-Curricular
  The purpose of this simulation is to increase awareness of potential effects of alcohol on the body over a 12-hour period. The simulation provides students and adults an opportunity to see what happens over time after the consumption of alcohol.
  PDF

Link to the simulation: http://www.clexchange.org/curriculum/simulations/alcohol_simulation.asp
The Tree Game for Primary Students (Grades K-3)
Author(s): Anne LaVigne, & Lindsey Weaver Subject: Cross-Curricular
  Students explore what happens to the number of trees in a forest over time as a forester plants and a lumberjack harvests a certain number of trees each year. While playing the game, the class tracks the number of trees over time. Students can see trends and discuss what’s happening to the forest and why, connecting it to real-world needs and desires for lumber and paper products. They can then run and discuss a second scenario that shows how that trend can be reversed.

Complex Systems Connection: Cause within System, Short and Long Term Conflicts. People sometimes decide to use natural resources to meet present goals (satisfy customers, increase profits) and ignore long-term consequences. In systems where renewable resources are used up, people often blame others. Decisions to use the resource faster than it can be replenished is the real cause, however.
  Zipped (Models & PDF)

Link to the simulation: http://www.clexchange.org/curriculum/shapeofchange/soc_6_treegame.asp
The Systems Thinking Playbook Exercise 9: Community Maze
Author(s): linda Booth Sweeney, & Dennis Meadows Subject: Cross-Curricular
  Teams must navigate through an invisible maze without talking. Through the experience, they can consider how system structure and mental models affect results.

Complex Systems Connection: Short and Long Term Conflicts. Conflicts can arise between the short term (seeing the individual events) and long term (seeing the patterns) while solving the maze. Available from Chelsea Green Publishers
  More about the book at: http://www.chelseagreen.com/bookstore/item/the_systems_thinking_playbook:hardcover%20with%20dvd
The Systems Thinking Playbook Exercise 8: Five Easy Pieces
Author(s): Linda Booth Sweeney, & Dennis Meadows Subject: Cross-Curricular
  Without talking, teams work toward a group goal which requires the success of all individuals.

Complex Systems Connection: Short and Long Term Conflicts. Participants work to have each member of a team complete a task. Individuals on the team may complete the task (short term), but that completion can actually get in the way of the team completing the task (long term). The experience can also illustrate interdependencies within team structures. Available from Chelsea Green Publishers.
  PDF

More about the book at: http://www.chelseagreen.com/bookstore/item/the_systems_thinking_playbook:hardcover%20with%20dvd
The Systems Thinking Playbook Exercise 7: Toothpick Teaser
Author(s): Linda Booth Sweeney, & Dennis Meadows Subject: Cross-Curricular
  Using toothpicks to form a set of triangles illustrates how the problem definition affects the ability to solve it. Participants must shift a mental model to see beyond obvious strategies. Available from Chelsea Green Publishers.
  More about the book at: http://www.chelseagreen.com/bookstore/item/the_systems_thinking_playbook:hardcover%20with%20dvd
The Systems Thinking Playbook Exercise 6: Warped Juggle
Author(s): Linda Booth Sweeney, & Dennis Meadows Subject: Cross-Curricular
  Participants in this group activity attempt to improve performance as they toss an object among individuals in a particular order.

Complex Systems Connection: Cause within System, Incorrect High-Leverage Policies. Participants attempt to improve performance by changing the structure of the system, but the action is only effective up to a point. Participants must change a mental model about the rules in order to create significant change in the system. Available from Chelsea Green Publishers.
  PDF

More about the book at: http://www.chelseagreen.com/bookstore/item/the_systems_thinking_playbook:hardcover%20with%20dvd
The Systems Thinking Playbook Exercise 5: Chevreul’s Pendulum
Author(s): Linda Booth Sweeney, & Dennis Meadows Subject: Cross-Curricular
  This exercise can illustrate the power of a personal vision on the behavior of a system. Available from Chelsea Green Publishers.
  More about the book at: http://www.chelseagreen.com/bookstore/item/the_systems_thinking_playbook:hardcover%20with%20dvd
The Systems Thinking Playbook Exercise 4: Thumb Wrestling
Author(s): Linda Booth Sweeney, & Dennis Meadows Subject: Cross-Curricular
  Participants play a game with commonly known rules and goals. Available from Chelsea Green Publishers.

Complex Systems Connection: Cause within System, Ineffective Action. Participant's mental models about the the system structure (the game) get in the way of significantly improving performance. As efforts increase, performance actually goes down.
  PDF

More about the book at: http://www.chelseagreen.com/bookstore/item/the_systems_thinking_playbook:hardcover%20with%20dvd
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