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Spring Dynamics

Level A: Fun with Springs

Explore a simple spring simulation to see how springs behave, given different characteristics. Students change the springiness (spring constant), the resistance, and the amount of push or pull.

 

Learning goals:

  • Represent and interpret data on a line graph.
  • Compare/contrast how different types of springs behave.
  • Describe how a push or pull of a spring affects its motion and position over time.
  • Identify and describe other examples that oscillate in a similar fashion as a spring.

Student Challenge:

  • Design a spring that behaves differently than the examples. Tell the story of how the spring's motion changes over time.

Curricular Connections:

  • An object's motion can be described by tracing and measuring its position over time.
  • The position and motion of objects can be changed by pushing or pulling. The size of the change is related to the strength of the push or pull.

Simulation: Fun with Springs

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